Thanks #548) Non-Exporting Lights are back in. ( #426) Shadow Blend's Blend Ratio can finally be set. The updater should adjust the setting for you if you were using regions. On the material Properties tab use the "Cockpit Features" to find "Cockpit Regions" and "Cockpit Device". Given the changes and additions to our Cockpit Features, the UI has been changed slightly. The Cessna's cockpit provides 2 great examples of using cockpit devices. You'll get a fully functional GPS device just like that! You can have multiple devices in the same OBJ, as well as use of the panel texture. Pick the device, at least 1 electrical bus (matching Plane Maker), the lighting channel, and if the screen's brightness should auto-adjust.
Thanks to ( #481) using one is as simple as making a mesh, and giving it a material with a Cockpit Device set. X-Plane has pre-made high quality GPS devices that are easily accessible to the artist. In this photo the green light is a Custom Spill, where sim/graphics/animation/lights/traffic_light changes the color between green, yellow, and red! The white lights have different widths, all made without doing any math by hand. Relevant properties are: PropertyĬustom Spill lights can make dataref driven custom omni-directional billboards and directional spot lights.Īs with Automatic Lights, the goal is What You See Is What You Get. This is a beta so make backups of your work before using! New features! Custom Spill LightsĬustom Spill Lights are now implemented ( #312)! To use, make a light datablock with the XPlane2Blender light type as Custom Spill.